#ifndef PLAYER_H
#define PLAYER_H
#include<graphics.h>
#include<windows.h>
#define HIGHT 720 
#define WIDTH 960
#define MOVE_DISTACE 5
#define NOW_SPEED (timeofdrop/4.9)
#define WAIT(N) Sleep(N)
using namespace std;

class Player {
public:
	int x,y,radius;
	void Draw();
	Player();
	Player(int,int,int);
	void Move(int,int);
	void State();
	void change_color(color_t color){
		this->color=color;
	}
private:
	double timeofdrop;
	bool DO_PHYSICS_MOVING;
	color_t color;
	int color_number;
};

#endif
